Project M is a gameplay modification of Super Smash Bros. Brawl designed to make the gameplay more closely resemble that of Super Smash Bros. Melee, as well as Super Smash Bros. to a lesser extent. Project M's primary change from Brawl is that the speed of gameplay has been generally increased and the character landing lag is shorter, alongside the restoration of many Melee mechanics and elements, such as the addition of Mewtwo and Roy after their absence in Brawl. Project M's development team was partly descended from the original developers for Brawl+, later known as the PMDT, or Project M Dev Team (formerly the PMBR, or Project M Backroom), having members from over ten countries.[1] Development of the mod officially concluded on December 1st, 2015, with version 3.6 being the last official release of Project M.
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Project M has been commonly featured at several national tournaments, such as the Zenith series, The Big House series, and Apex 2014, and it remains the most popular gameplay mod of Brawl in tournament settings. Starting in 2013, Project M saw a rapid rise in its popularity as more characters became playable and the mod became more familiar at Smash tournaments. By 2014, it began to develop its tournament scene, with the number of entrants for Apex 2014's PM singles event notably surpassing the number of competitors for Brawl. Despite the end of Project M's official development, it still has been able to maintain its tournament presence separate from Brawl, including the formation of its Backroom, the New PMBR, on July 21, 2016.[2]
Project M only supports NTSC versions of Brawl, and no PAL build was ever released. As a result, running Project M outside of NTSC regions requires either homebrew as to allow the Wii to run an NTSC version of the game; or an imported Wii.
Both versions massively alter the original Brawl gameplay to more closely resemble that of Melee, along with other changes to make the game more competitive in general. It retains the techniques Brawl has, such as crawling, wall cling, and DACUS.
In addition to the many universal changes, every character received several individual adjustments in order to balance the game properly. The roster was largely buffed overall, creating an extensive collection of viable characters with varying playstyles, strengths, and weaknesses. However, certain moves were nerfed to further flesh out some fighters and break their dependence on repeated use of a single move or small set of moves. Some Project M characters are based on their appearances in Melee (such as Captain Falcon and Jigglypuff) while others are modified from their Brawl versions or a mixture of their iterations from both games.
The entire cast was overhauled to match the physics of Melee. Characters that suffered from weak attributes and movesets in both Melee and Brawl (such as Bowser, Kirby, and Zelda), had their positive attributes from each game merged and are given entirely new and original buffs. Some returning characters, like Ganondorf, were given a completely revamped moveset to reference their abilities from their home series further and to distance themselves from characters from which they are cloned. New characters, such as Sonic and Snake, are given completely original buffs, nerfs and even entirely new moves to increase their variability and versatility.
The Project M Backroom released a third tier list for version 3.6, which, published September 9th, 2017, is the most recent and widely accepted one. Donkey Kong, the Ice Climbers, and Sonic rose the most on the tier list, while R.O.B., Roy, and Fox dropped the most. Mewtwo entered the top three again, while Kirby and Bowser remained the second-worst and worst characters in the game, respectively. This was the final tier list published for Project M version 3.6.
Though Nintendo has not given a formal response to Project M, policies enacted by the company have suggested that it does not approve of the mod. One of its policies included issuing bans for mentioning Project M by name on any of Nintendo's Miiverse channels for constituting "criminal activity". This had the potential to result in erroneous bans when talking about other subjects such as the development team of Metroid: Other M, which was also named "Project M"; bans could also be issued for using the abbreviation "PM", even if it was referring to another game or series such as Paper Mario (although this was allowed on the Paper Mario community) or when used for miscellaneous purposes (such as denoting the daily time-span between noon and midnight).
Throughout the rest of 2015, Project M continued to decline in presence. Many major tournaments dropped Project M from their rosters; VGBootCamp, which became well-known for popularizing the mod, later announced that they would no longer stream Project M, and subsequently removed all such content on their channel; and monetized streams on Twitch faced difficulties regarding streaming the mod and its questionable legal status. On December 1st, 2015, the Project M Development Team ultimately chose to conclude the development of the mod, shutting down their official page, removing the download links from the site, and leaving a farewell message on the main page; the site itself was later taken down[citation needed]. Officially, the developers felt their work on the last version of Project M was complete, and the numerous group members chose to follow their original endeavors. However, this message was contradicted by the fact that various art assets, such as additional alternate costumes, had been posted to the team's Facebook page following the release of v3.6 with a planned inclusion in a future version, as well as by the fact that a PAL version was explicitly planned though never released. Although a tweet claimed the end of development was not the result of legal issues, a later statement from a former member of the development team argued that Project M's development was in fact shut down as a preemptive measure for fears of potential legal action from Nintendo.
Legacy TE is a tourney-viable modification of Project M 3.6 that aims to add new content while also keeping core, fundamental gameplay unmodified. It features a variety of tourney-safe alternative stage skins, costumes, and quality of life features. This includes shortcuts to edit a players' controls without leaving the character selection screen, an improvement to character files to reduce crashing likelihood, and an improved menu interface. A debug menu made for the mod allows players to train their skills for professional tournaments. For example, there is an option to show DI lines that show how directional influence affects where an attack sends an opponent, with a clearly defined end point that either aims to the ground or stops in the air. A variety of tools and resources have also been made for the mod, allowing tournament organizers to easily customize their builds, including changing the stagelist, replacing costumes, or editing brand assets on menus. Legacy TE has received worldwide adoption and is generally considered the go-to edition of Project M by tournament players. Version 2.11 was released in January 2019. Version 2.5 was released on August 26, 2019, and features 15 costumes per character, stage alt toggle options in the code menu, and many other features. On March 13th, 2020 the Legacy Team announced that development of Legacy TE had concluded and that Version 2.5 was the final release.
Legacy XP is a modification of Project M 3.6 that includes more characters, 700+ additional stages and new modes. While the characters from Project M were mostly unaltered (Yoshi and Link received some non-PM 3.6 moveset-fixing edits and Snake got the ability to walk while using his box taunt), 10 more fighters were added: Young Link, Pichu and Dr. Mario, returning from Melee; Ridley and Lucina, who would make their official debuts in games released after Brawl; Waluigi, Geno, and Metal Sonic, who were added in the beta build released in September 2016; and Shadow and Mage Ganondorf (inspired by his Ocarina of Time appearance), released in version 2.0 Full in May 2018. Version 2.1 featuring some balance changes was released in March 2019. Another minor update, Version 2.11 was released in January 2020. On March 13th, 2020 the Legacy Team announced that development of Legacy XP had concluded and that Version 2.11 was the final release.
As per usual, Dain has done amazing work on the event structures over the summer. Hundreds of events were added, improving existing framework that was in the March release. Many events, as you may notice during the course of the game, will allow you to set the future battle plans of you and your allies. With the new AI coding, the AI should respond to your directions and attempt to carry them out. While you also have the option to push forward your agenda, be careful. As the US, you may choose to go one way, striking where you think might be effective. The Soviets might choose an offensive in the same region, or come in for a backdoor surprise! I'd like to give a special shout-out to Rostov-na-Don for her awesome work in the AI sector, creating many of the AI switches that make this AI possible.
Air Doctrines and Naval Doctrines now have completely new technology trees, so look forward to seeing these new ones ingame. They also include regular 'training' techs, to further improve specific elements of your air or naval forces based on your personal preference.
It is our hope that this was well worth your wait, and we look forward to receiving input on the various aspects of the game. All comments are welcome, as that is the only way to truly improve the game. We only had a handful of testers, so if any bugs arise, I will be quick to hop on and release bug fixes. 2ff7e9595c
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